Hi! I'm Vadzim, I've been in tech art (UE4/5) for at least 8 years. Now living in Batumi(Georgia).
Looking for new opportunities, experience and friends.
Responsible, fun and affordable!

Vadzim Heisik

COMMERCIAL EXPERIENCE

Development of Game Logic
Multiplayer game logic development

2023

Technical Artist at Cleave Damage

Material development.
Development of animation logic.
Game logic development.
Technical game design.
Balancing of game mechanics.
Gameplay ability system development
Optimizing content for Nintendo Switch.

2020 – 2022

Technical Artist at Storymode LLC

Development of UI elements.
Game logic development.
Development and implementation of
quests and quest mechanics.
VR development

2019 – 2020

Technical Artist at Rogue Arts

Knucklebonz Metaverse Music Experience project thumbnail
KNUCKLEBONZ METAVERSE MUSIC EXPERIENCE

Development of Character Creator
Optimizing materials
Optimizing lights
Development of UI Elements
Optimizing Content
Optimizing Scability
Implementing Materials

2023 - 2025

Technical Artist at Knucklebonz

Knucklebonz Metaverse Music Experience Steam page thumbnail
KNUCKLEBONZ METAVERSE MUSIC EXPERIENCE

Development of Game Logic
Optimizing materials
Optimizing lights
Optimizing Content
Optimizing Scability
Implementing Materials

2025

Technical Artist at SpaceSouce

Origament: A Paper Adventure project thumbnail
ORIGAMENT: A PAPER ADVENTURE

Game UI Development
Multiplayer game logic development

2018 – 2019

Technical Artist at Octopus Games

Additional Experience

Lead Software Engineer at Google

As a Senior Software Engineer at Google, I played a pivotal role in developing innovative solutions for Google's core search algorithms. Collaborating with a dynamic team of engineers, I contributed to the enhancement of search accuracy and efficiency, optimizing user experiences for millions of users worldwide.

Nov 2019 - Present

Junior Software Engineer at Apple

During my tenure at Apple, I held the role of Software Architect, where I played a key role in shaping the architecture of mission-critical software projects. Responsible for designing scalable and efficient systems, I provided technical leadership to a cross-functional team.

Jan 2016 - Dec 2017

Software Engineer at Meta

At Meta, I served as a  Software Engineer, focusing on the design and implementation of backend systems for the social media giant's dynamic platform. Working on projects that involved large-scale data processing and user engagement features, I leveraged my expertise to ensure seamless functionality and scalability.

Jan 2017 - Oct 2019

PROJECTS